Block Puzzle is a free puzzle game that runs in your browser on a phone, tablet or computer. You drag pieces onto a board and clear it by filling whole rows and columns. This guide covers the rules, how every point is scored, combos and streaks, the daily puzzle, the hall of fame, and tips for beating your best score.
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The board is 8 by 8 squares. Below it are three pieces. Drag a piece onto the board and let go where it fits: it cannot overlap blocks already there or hang over the edge. Pieces are placed as they are shown; they cannot be turned.
When a row or a column is completely full, it is cleared and its squares are free again. A piece that fills a row and a column at the same time clears both. Once all three pieces are placed, three new ones are dealt.
There is no timer and no hurry: think as long as you like before each piece. The game ends only when none of the pieces you still hold fits anywhere on the board.
There are 37 pieces. A shape turned another way round counts as a piece of its own, so an L can come in all four directions. Small pieces come more often than big ones.
The single block, the 2-block bar (lying or standing), the 3-block bar and the small corner of three blocks. Easy to fit; good for finishing a line.
The 2 by 2 square, the 4-block bar, and the L, J, T, S and Z shapes of four blocks.
The 5-block bar, the big corner of five blocks, the 2 by 3 block and the 3 by 3 square. These need the most room: keep space for them.
Each new set of three is fair: at least one of its pieces fits on the board when it is dealt (unless the board is so full that no set could fit).
Each clear adds one to your streak, shown as "Combo ×2", "Combo ×3" and so on. The streak forgives a little: it survives two pieces in a row that clear nothing, and ends only at the third. So you can place a couple of pieces to set up the next line and still keep your multiplier.
Big scores come from long streaks and from several lines at once. Clearing two lines on a streak of 5 scores 150 for the lines alone; the same two lines with no streak score 30.
The game cheers you on: two lines at once or a second clear in a row is "Good!", and each line more or clear in a row more goes up a step, through "Great!", "Excellent!" and "Amazing!" to "Unbelievable!", with a note that rises as the streak grows. Clearing the whole board lights it up from the middle out.
The game is over when none of the pieces you hold fits anywhere: the screen says "No room left". Your best score is kept on your device.
Where the game shows ads, you can watch one short ad to carry on once per game: your pieces are swapped for three small pieces that fit. Your streak starts again from nothing. Between games an ad may also be shown, but not until you have played three games, and at most one in three minutes.
A game you leave part-way through is kept: "Continue" on the home screen picks it up where you left it.
"Share" at the end of a game sends your score to friends, with a link that opens the same kind of game: a shared daily puzzle opens that day's puzzle, a game of Bombs opens Bombs.
Every day there is one puzzle, the same for everyone in the world. Its board starts with about 14 blocks already scattered across it (never a full line), and the pieces come in the same order for every player, so scores can be compared fairly.
The calendar button beside "Daily puzzle" shows the month: every day whose puzzle you have played to the end has a crown, and the days in a row with a crown are your daily streak. A day you missed can still be played from the calendar, from October 2026 on, and earns its crown too; only today's puzzle goes on the hall of fame's list.
In Halloween week, 26 October to 1 November 2026, each day's crown is a pumpkin. The first pumpkin unlocks the Halloween theme (a night colour scheme) in Settings → Theme, and it stays yours after the week is over.
In Christmas week, 21 to 27 December 2026, each day's crown is a present. The first present unlocks the Christmas theme (an evergreen colour scheme) in the same place, and it stays yours too.
A second way to play, for when the classic game feels too calm. It plays like the classic game, but with every second set of pieces a bomb lands on an empty square (never on the only square left where your new pieces could go, if there is another). Each bomb shows a number: how many pieces you can still place before it goes off. It starts at 15 and counts down with every piece, turning red at 3.
Bombs keeps its own best score, and has its own list in the hall of fame. Defuse 25 bombs in all for the Bomb Squad achievement.
Forty levels with a goal each, on a map. A level's board starts with blocks already on it, and you have a set number of pieces to meet its goal:
From level 32 some blocks are locked: when a locked block's row or column is cleared, the block stays and only its lock breaks. Clear one of its lines a second time to clear the block.
Pieces are placed and lines cleared as in the classic game, with one kindness: when none of the three pieces in your hand fits anywhere, you get three new ones for free, so a level is lost only when its pieces run out. Meeting the goal earns one star, and pieces to spare earn two or three. Win a level to open the next; try any level again for more stars. Adventure levels are not on the hall of fame.
As soon as the pieces you have left can no longer meet a level's goal, whatever comes, the game tells you ("Out of reach") and offers to try again, so that you never play on through a level already lost; or play on if you like. A level you have left half-played can also be begun afresh from its box ("Start again").
Sign in with Google and join the hall of fame with a name of your choice and your country, and your scores appear on three lists: Best ever, today's daily puzzle and Bombs. Each can be shown for the whole world or for one country.
Every score is checked on our server by playing the game again move by move, so the lists hold scores that were really played. Nothing is shown until you join, and you can change your name or leave at any time. The same Brookmoon account also works in Tower Defence.
There are 29 achievements to collect, from your first score of 1,000 to a combo of ×20, four lines with one piece, clearing the whole board, playing the daily puzzle seven days in a row, every level and star of the adventure, three pumpkins in Halloween week and three presents in Christmas week. "Achievements" on the home screen lists them all, with how far along you are on each. They are kept on your device (and in your account, if you sign in), and every kind of game counts towards them.
"Statistics", beside it, shows your games played, your best score, the lines and board clears you have made, the most lines at once, your longest run of clears, the most pieces in one game, the bombs defused, and the daily puzzles you have finished and played in a row; for classic, bombs and the daily puzzle apart, the games played, the best score and your average score; and for the adventure, the levels played and won.
On a phone or tablet, touch a piece and drag it onto the board. The piece is held a little above your finger so you can see where it goes, and a shadow shows where it will land and which lines it will clear. Let go to place it; let go somewhere it does not fit and it goes back.
On a computer, drag the pieces with the mouse. Esc goes back to the home screen during a game (the game is kept).
Yes. It is free to play, with ads in the browser version. There is nothing to buy.
No. It plays in any modern browser on a phone, tablet or computer. If you like, you can install it as an app: on Android and in Chrome on a computer, choose "Install app" on the home screen; on an iPhone or iPad, use Safari's "Add to Home Screen". Once installed, it starts even without a connection.
Yes, your best scores, achievements and the game in hand are kept on your device, without an account. Sign in with Google to keep them in your account as well and carry them to your other devices; join the hall of fame to put your scores on the lists.
That is Benny, the game's builder. He hops in beside the end of a game or a level: he cheers a new best, a level won and three stars, tips his hard hat to the day's puzzle done and to the whole adventure, and has a kind word (sometimes a tip) after a game over, a level lost or a level out of reach. On a wide screen, where there is room beside the board, he may peek in for a moment after a board clear, three lines at once or a bomb defused. He comes less often once you know him, a tap sends him off (a peek goes by itself), and "Benny: on/off" in Settings turns him off.
41, from English, Chinese, Hindi and Spanish to Turkish, Swahili and Vietnamese. It starts in your browser's language when it has it, and you can change it on the home screen.
Write to support@brookmoon.com.
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